Enterprise AR & VR Training
Hazardous equipment. Procedures you can't practice on live systems. Hardware that hasn't shipped yet. I build AR and VR training simulations for manufacturing, healthcare, energy, and aviation, and I handle everything from architecture to deployment myself.
Years in real-time 3D
Mobile downloads shipped
Production-ready solutions
Full platform coverage
About
I'm Abdul Wahab. I build AR and VR training software for enterprise teams. My foundation is real-time 3D: a decade of Unity, rendering, asset pipelines, and production software that shipped.
The last two years have been enterprise training work. Interactive procedure simulations, 3D environment reconstruction, assessment integration, and the unglamorous platform work that decides whether software survives real operators.
You work with me directly. No account managers, no outsourced dev team. If you have a question about the architecture, you ask the person who built it.
Unity · C# · AR Foundation · Easy AR · iOS · Android · Meta Quest SDK · WebXR · OpenXR · Vuforia
Architecture, code, 3D assets, store submission, support. I deliver the whole thing. Nothing gets lost between a designer who doesn't code and a developer who never saw the spec.
Not every problem needs a headset. I build for Meta Quest, mobile AR on iOS and Android, and the browser through WebXR. I recommend what fits your users, not what I feel like building.
Done means deployed, tested, and running on real devices. Not a concept video. Not a slide deck.
Work
Shipped software in production. Not concepts.
EdTech · Enterprise Training · Cross-platform AR
EdTech platforms needed high-fidelity 3D product content accessible on phones for learners across manufacturing and healthcare. Existing solutions required special hardware, broke under real-world lighting conditions, and had painful setup processes. Learners abandoned apps before reaching educational content.
Built a native 3D product viewer for iOS and Android with AR placement capabilities. Users authenticate once, browse a curated model catalog, and place products in their physical space at real scale. Intelligent caching ensures models download once, persistent across sessions. Offline support for field teams without reliable connectivity.
Sole developer. Owned full stack from architecture to app store deployment. Conducted user research with enterprise training teams, translated requirements into technical specs, built and shipped to production, and managed post-launch support. Coordinated with platform stakeholders on certification and platform-specific optimization.
AR Foundation abstracts iOS/Android differences for plane detection and lighting estimation. Model rendering uses device-specific compression formats (USDZ, glTF) chosen at runtime. Token-based auth with silent refresh handles session management. Addressables system manages asset lifecycle and memory efficiently. SQLite stores metadata locally; REST API syncs catalog updates.
Real-time AR placement with device-native physics. Model scaling and rotation controls optimized for touch. Batch model loading with progress indication. Screenshot capture for learner documentation. Dark mode support. Accessibility: full VoiceOver support, color contrast WCAG AA compliant. Offline-first architecture with automatic sync when connection restores.
Live in production on the App Store and Google Play, 12+ releases shipped across both platforms since launch. Built and maintained solo, from the auth system through app store submission and post-launch fixes.
Offline-first architecture matters more than it seems upfront—connectivity in the field isn't reliable. Device variance across the Android install base is the real cost of mobile AR; a feature working on one device doesn't mean it works everywhere. Batch model loading with clear progress indication cut down on perceived hangs during downloads. Owning the whole stack solo meant no handoff friction, but also no second pair of eyes—code review discipline had to be self-imposed.
Unity · C# · AR Foundation · Easy AR · OpenXR · REST API · JWT · SQLite · Addressables · Unity IAP · WebView · uGUI · TextMeshPro · DOTween · Newtonsoft.Json · NativeGallery · Secure Storage · iOS App Store · Google Play
Featured screenshot
Screenshot
Screenshot
More case studies are available on request. Some work is under NDA.
Services
Scoped to enterprise training. If your problem is on this list, we are probably a fit.
Procedure-based environments where people complete tasks, get feedback, and build muscle memory without touching the real system. Built for repeat use, assessment, and honest performance on the hardware you actually deploy.
Mobile AR on iOS and Android through AR Foundation is where I've shipped production apps. I also work with Meta Quest and WebXR for the right project. Platform choice follows your users and IT constraints, not habit—and I'll tell you upfront if a platform is outside what I've shipped before.
Engineering-grade models tuned for real-time performance. I work from your CAD files, drawings, or specs and deliver accurate assets with proper LODs, optimized materials, and the right format for the target device.
Not every training problem needs XR. I assess the use case, the user population, and the deployment environment, then scope the architecture before any code gets written. If XR is the wrong tool, I say so before you spend $150K finding out.
Why hire me
No prototypes that need rewriting. Architecture for scale, performance optimization baked in, memory management that survives eight hours of training on a headset. Code that ships.
I understand IT constraints, deployment pipelines, and safety-critical work. Not every decision is technical. Budget matters. Deadlines matter. Support matters after launch.
Every frame counts in XR. I optimize for the lowest-spec device in your fleet, not peak hardware. Profiling and tuning are not afterthoughts—they're built into the development process.
You talk to the person building the software. No intermediaries. No design-to-dev handoff where assumptions get lost. You ask a question, you get an answer from someone who knows the full context.
Architecture, development, testing, deployment, and post-launch support. I own the full cycle. If something breaks in production, I fix it. No blame-shifting between teams.
I tell you what's possible, what's risky, and what's overkill. Not every requirement is worth building. I help you ship fast, not build forever.
Credentials
AR Foundation in production, shipped to the App Store and Google Play with 12+ live releases. Working knowledge of Meta Quest SDK, WebXR, OpenXR, and Vuforia from personal projects and prototyping—happy to talk through fit before committing you to a platform I haven't shipped on.
My work runs on real devices in real environments. That means building for flaky networks, tight storage, hardware variance across a fleet, and users who never read the manual.
Available for manufacturing process training, clinical procedure simulation, energy and utilities safety training, and aviation maintenance. Typical projects run $50K to $500K depending on platform, fidelity, and assessment needs.
Experience
Sole Unity developer shipping AR/VR training apps for industrial and enterprise clients. Built and shipped Visual3D, a cross-platform EdTech app, end to end: auth, AR, offline caching, subscriptions, and REST API integration.
Co-founded a small mobile game studio. Built and published multiple titles on Google Play, monetized through ads and in-app purchases. Wound down as Google policy shifts made organic discovery and ad economics unsustainable for a small studio.
Developed multiple mobile games from scratch: gameplay, UI, optimization, and publishing. The standout title was an FPS shooter that crossed 100M+ downloads on Google Play with 615K+ reviews. Recognized internally as developer of the year.
Started as an intern, converted to a paid role. Learned Unity from the ground up: 2D and 3D mobile games, gameplay scripting, UI systems, and the full publish cycle. Foundation for everything that came after.
Expertise
Process
Understand the training problem. Who are the learners? What's the procedure? What constraints exist? Platform assumptions get questioned.
Technical architecture and platform selection. What's essential. What can wait. Realistic timelines and budgets. Clear deliverables.
Rapid iteration with your users. Test on actual hardware. Validate assumptions. Inform the full build with real feedback.
Production-grade architecture. Performance profiling on target hardware. Regular builds on device. Weekly check-ins.
QA on fleet hardware. App store submission if needed. Deployment and operator training. Post-launch support.
Questions
Yes. I work as a technical partner to agencies and consultancies. White-label delivery is standard. You control the client relationship and the narrative.
Yes. I can work as part of an internal team or alongside your existing developers. I prefer clear scope boundaries and direct communication with leadership.
Absolutely. Most of my work is under NDA. I have standard agreements in place and can sign yours. Confidentiality is non-negotiable.
Yes. Fast, focused prototypes that validate assumptions. But I also tell you when an MVP scope is too small to prove value—sometimes you need to build the full thing from the start.
Meta Quest 2 and 3, iOS AR (iPhone/iPad), Android AR (ARCore), and WebXR. I also work with other platforms—talk to me about your specific requirements.
Contact
Describe the procedure, the environment, and who needs to learn it. I will tell you straight whether XR is the right tool and what a sensible scope looks like. No sales call, no deck.